Welcome to my Warhammer Quest Tile art page. This will hold an archive of all the released Warhammer Quest Tiles I have produced over the last few years. Everything here is available for download.

Please respect the original artist, Sebastian Stuart and comment where you obtained the files. If you discover these for sale online, contact me. All associated Warhammer Quest artwork details (card backing and facia art incl. typeface are copyright Games Workshop).

Where the following is not my own artwork I will make note of it in the commentary.

Instructions: Click the artwork to download.

My thanks to the Original supporters of my artwork:
Alistair, Brett, Charles, Erik, Sam, Massimo, Nicolas, William, Jason, Ray, David, K Russell, Vincenzo, Jamie, Nicole, Gregg, Andrew, Nathan, Brian, Alberto and Jonathan.

Single Rooms Collection

This series contains the Molten Deeps, Spider Lair, Sunken Room and Frozen Room tiles to add further unique encounters to your randomised games of Warhammer Quest.


The Conjuror’s Den + Objective Room

“Noxious smoke lingers in a unkept temple space, long repurposed by malcontents and their foul magicks..”

The Den would suit both Necromancers and Goblin Shamans. With inserted stores and ‘Shrooms all over the tile. It can be treated as a secondary objective or amusing interlude on the way to the real lord of the lair, or the quest itself! Room Card provided also. The artwork has been lain out on A3 format paper (international sizing). Please test print and adjust for darkness if need be.

The Lost Tomb

“Red vines enshrine a forgotten Dwarf Tomb, long bereft of care, and yet, power stirs..”

The Lost Tomb will always trigger an Event Card. The Dwarf gains +1 Attack whilst in the tomb of his kin.

Notes: Vase and book originals by DnD Map Tools. Dwarf Mask from Warhammer Online art team. Other art and composition by Sebastian Stuart.

Additional notes:

  • There is a hidden tome, potential for a recovered artifact side quest.
  • The tomb can also act as a side quest, perhaps identify lost ancestor etc.
  • The Dungeonmaster may RP blessings if the Dwarf player(s) tend to the Tomb.

The Broken Seal

“An ancient seal lies open, oozing sickly oils filling the room with a foul stench..”

Notes: Shield plate by Polynaut1, Acid and Skeleton by DnD Map Tools. Composition and remaing art by Sebastian Stuart.

Additional notes:

  • Sidequest involving sampling the ooze.
  • Sidequest to reset the broken seal.


The Lost Altar

Your heroes spy a light and on inspecting discover a lost altar; replacing the icon induces a unexpected event card/roll. Should you survive, you gain +1 Luck for the duration of the dungeon.

Additional notes:

  • The rocky cave in can be walked over, usual grid.
  • The Dungeonmaster in RP games may choose to have the light source as an exit or remain a crack in the dungeon roof that allows light from far above..
  • This can be made into a Dwarvern side quest, granting benefits to Dwarf players within the party (DM preferences)


The Moldy Room

A room slick with mold, foetid air choking every breath. Dare you pass through this rotting hall?


The Eerie Chasm

The mists coil about your feet and fill the chasm ahead, be sure your chances to cross..


The Minion Throne + Objective Room Version

Two tiles in one. This series has a Dungeon Room which holds an upstart Dungeon King who has taken over a section of the Dungeon in his rise to power. It can be treated as a secondary objective or amusing interlude on the way to the real lord of the lair, using the Objective Room version. Cards are provided printable back art also.

warhammer quest throne


Amazonian Adventure with Cards

Set in the Jungle deeps, the Amazonian adventure set contains severals rooms, corridors and open air encounters for your heroes. It also comes with it’s own set of dungeon cards.


The Castle Cellar Caper set (Part of my Knight’s Tale campaign)

Originally part of my Knight’s Tale campaign, one of the first adventures my young knight gets embroiled in with his Siblings. The tiles, artwork and even rules cards for the young heroes is included.



The Shadow Keep (Detailed and open plan)

A dark and foreboding keep for hidden stores or a dungeon cellar.


Wilderness Encounter (Ambush on the trail)

This set came about as an idea for fighting the ambush and encounter scenarios discovered in the RPG tables when travelling the Warhammer Old World. This will be expanded upon over time.